Props make a scene land
Describing a character's wealth is weaker than showing it. Handing another player a phone showing a portfolio does the same work as a prop letter or a printed dossier, and modern-setting games have very few physical props available to them.
It suits any game where money is a plot device: heists, corporate intrigue, near-future settings, investigative campaigns. The screen becomes something players can examine, doubt and argue about.
Building a character portfolio
Set a portfolio that fits the character rather than an impressive one. A fixer with a modest balance and constant small activity tells a different story from a whale with one large untouched holding, and players read that difference immediately.
Because the scene persists on the device, a character's portfolio can carry across sessions and be updated as the campaign moves, which turns the prop into a running record rather than a one-off gag.
- Match the balance to the character, not to impress
- Use activity rows to imply behaviour
- Update it between sessions as the plot moves
- Keep a screenshot for your own notes
In-character and out-of-character
The premise of roleplay is that everyone at the table consents to the fiction. A character can lie to another character freely; a player must not use a prop to mislead an actual person about actual money.
That line matters most in online roleplay servers, where new participants may not know a prop is in play. Make the out-of-character position explicit before you use one, especially anywhere real transactions between players are possible.
If you post it publicly
Session recaps, streams and clips reach people who were not at the table and have no idea a prop was involved. Label those the same way you would any other simulated content.
The requirement is simple: wherever a viewer could reasonably think the screen is a real wallet, say that it is not.
Frequently asked questions
What does larp mean here?
Live action role play, where participants act out characters in a scenario everyone present knows is fictional.
Can a character lie about their balance in-game?
Yes. In-character deception between consenting players is ordinary roleplay. Deceiving a real person about real money is not.
Does the portfolio persist between sessions?
Yes. The scene stays configured on the device, so a character's holdings can carry across a campaign.
Can I use it on a roleplay server?
Yes, provided participants know a prop is in play, particularly where real transactions between members are possible.